View Jason Osipa’s full profile. It’s free! Your colleagues, classmates, and million other professionals are on LinkedIn. View Jason’s Full Profile. Jason Osipa is the author of Stop Staring ( avg rating, ratings, 13 reviews, published ). Stop staring: facial modeling and animation done right / Jason Osipa. Juan Carlos Larrea and Jason Hopkins, animation; Chris Robinson, character design;.

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Add all three to Cart Add all three to List. There was a problem filtering reviews right now. Chapter 9 Eye and Brow Keys. He never really comes out and says it, so I will. Buy the book; play osi;a the rig; and find out for yourself. When you’re ready to bring it all together, you can generate a scene from concept to completion.

Rigging the face control by utility nodes In the first paragraph, the 7th sentence, which begins “Select outputX Using Expressions to Animate. Amazon Advertising Find, attract, and engage customers. I osippa finished a big project that required sync and realistic facial expressions, and reading this book was like being bathed in a pure, heavenly light.

Control faces osila the book’s powerful rig and learn how skin moves to make various shapes and expressions.

Jason writes in an accessable style, good humor and the kind of authority you want in a book. I have used jasln techniques successfully in many projects.


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Stop Staring : Facial Modeling and Animation Done Right

Brilliant concepts and discussion of details, but somewhat slow in painting the big picture. The captions and the references to the images on page 32 are correct. Print this page Share. Jasn book is friendly but also loaded with content and precise in its directions. I love the book because I jaskn with Maya, and if you are a Maya user you will get a lot of sweet things out of the book.

Stop Staring : Jason Osipa :

Reviewed and approved by Alias Wavefront, Stop Staring: Detailing the Inside of the Lid. I am a 3d professional artist for a long time, I have to say I have read hundreds of books, watched hours of training videos, read pages of internet tutorials anything related to 3d animation.

Reversed images in Figure 6. Bounce, Tumble, and Splash!: The end result is a control rig for 40 blend shapes, each painstakingly hand drawn and tuned. Chapter 13 Squash and Stretch and Squoosh. Breathe life into your creations with this important book, considered by many studio 3D artists to be the quintessential reference on facial animation.

It’s focused around rigging a face using blend shapes, or shape keys for all you fellow Blender users, though it does talk a bit about bone based rigs.


It will save you from the pain of building inaccurate shapes and watching your character painfully contort into each of them to strain out an expression. Salty Old Sea Captain. Ships from and sold by Amazon.

Chapter 3 Facial Landmarking. There’s a problem loading this menu right now. Prior to opening his own company, he worked at gaming industry giants LucasArts and EA, among others.

In this extraordinary book, professional animator Jason Osipa teaches you how to achieve realistic facial modeling and animation.

Jason Osipa (Author of Stop Staring)

You’ll learn the basics of design, modeling, rigging, and animation while mastering exciting new techniques for stretch and squash deformation, advanced blend extraction, and the latest software tools. I have both revisions and I would say I liked them both. Provide feedback about this page. Chapter 14 A Shot in Production.

The Essentials of Lip Sync. Osipa makes a compelling argument that each is necessary; guides you through the modeling to make it possible; and wraps up with an elegant rig to control and manage them all.